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author | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2024-05-09 10:22:26 -0700 |
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committer | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2024-07-04 05:18:50 -0700 |
commit | 6b6428d779c8327ec051ab0b5114a2eaa3f1a3bf (patch) | |
tree | d00a6f93fb43fe812c7bef5aaf56aed3ba4510d4 /platform/ios/export/export_plugin.cpp | |
parent | c6a23a7a7d3f0747ccfdc11a56fc04f57feb867f (diff) | |
download | redot-engine-6b6428d779c8327ec051ab0b5114a2eaa3f1a3bf.tar.gz |
Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions