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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-05-16 01:09:23 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-06-05 18:45:00 +0200
commit70e6c3cbb036aa76d730db8e2a237e67cbd41058 (patch)
tree0e2b7c228029055837bb7b8e6fb9e0f8bc3ee566 /platform/ios/export/export_plugin.cpp
parent0f76ff2115ae56e6638e1e2bdb8851d470e6e0e3 (diff)
downloadredot-engine-70e6c3cbb036aa76d730db8e2a237e67cbd41058.tar.gz
Add a `[pulse]` built-in effect to RichTextLabel
In games, blinking text is one of the more frequently used animations. It can be (sparingly) used to bring attention to important messages in a chat log or inventory tooltip, for instance. This effect accepts the following options: - `freq`: How fast text blinks (higher is faster). - `color`: The target color multiplier for blinking. The default mostly fades out text, but not entirely (for better accessibility). - `ease`: The easing function exponent to use. Negative values provide in-out easing, which is why `-2.0` is the default.
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