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authorbaptr <1522777+baptr@users.noreply.github.com>2023-02-26 19:42:55 -0800
committerNullpointer <mikeschulze.lpz@gmail.com>2024-07-10 10:24:57 +0200
commit810fcc74318a4fcb12997d20d3738cd5e349430c (patch)
tree5d45a9d98ce816e22ca6beda57522cf8d4912d66 /platform/ios/export/export_plugin.cpp
parente6448ca0aa050b71cb40d9658b7233b8ec7f7382 (diff)
downloadredot-engine-810fcc74318a4fcb12997d20d3738cd5e349430c.tar.gz
Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor (https://github.com/godotengine/godot/blob/1d14c054a12dacdc193b589e4afb0ef319ee2aae/core/object/class_db.cpp#L369). This is fine for editor plugins and the like, but the GDScript analyzer balks at it, causing F5 runs to fail: #73525. Instead, we really just want to know if the type is abstract - so add a new ClassDB method to check that and nothing else. Update core/object/class_db.cpp Apply code review comments Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
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