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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 14:51:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 15:19:19 +0200 |
commit | 9e4315bb502659e73b01eb5b40ce1cac10bea2c5 (patch) | |
tree | 0ba5196ed22da7782480105116134421412ae10a /platform/ios/export/export_plugin.cpp | |
parent | 2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (diff) | |
download | redot-engine-9e4315bb502659e73b01eb5b40ce1cac10bea2c5.tar.gz |
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
-rw-r--r-- | platform/ios/export/export_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 06741a12e4..ae0d120513 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -30,11 +30,12 @@ #include "export_plugin.h" +#include "../logo_svg.gen.h" + #include "core/string/translation.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/export/editor_export.h" -#include "platform/ios/logo_svg.gen.h" #include "modules/modules_enabled.gen.h" // For svg. #ifdef MODULE_SVG_ENABLED |