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authorRémi Verschelde <rverschelde@gmail.com>2023-06-08 14:51:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-06-08 15:19:19 +0200
commit9e4315bb502659e73b01eb5b40ce1cac10bea2c5 (patch)
tree0ba5196ed22da7782480105116134421412ae10a /platform/ios/export/export_plugin.cpp
parent2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (diff)
downloadredot-engine-9e4315bb502659e73b01eb5b40ce1cac10bea2c5.tar.gz
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
-rw-r--r--platform/ios/export/export_plugin.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 06741a12e4..ae0d120513 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -30,11 +30,12 @@
#include "export_plugin.h"
+#include "../logo_svg.gen.h"
+
#include "core/string/translation.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/export/editor_export.h"
-#include "platform/ios/logo_svg.gen.h"
#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED