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author | Kevin Simpson <kdsimpson92@gmail.com> | 2023-03-06 13:54:56 -0800 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-18 13:55:08 +0200 |
commit | c2b97ec1f7f0bf02b1f87de3a00419caff91f23c (patch) | |
tree | dc57604a86d803c9d904ce7b705d0d2fd22100a6 /platform/ios/export/export_plugin.cpp | |
parent | 3db40355a0232bd8f22faa64f09a8b3c122106ff (diff) | |
download | redot-engine-c2b97ec1f7f0bf02b1f87de3a00419caff91f23c.tar.gz |
Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions