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authorAndreia Gaita <shana@spoiledcat.net>2023-10-02 18:07:20 +0200
committerAndreia Gaita <shana@spoiledcat.net>2023-10-09 18:22:56 +0200
commitee9a735c2649e10123bfbfded96bbc4cc68428f5 (patch)
tree395d5e77c9aa5d17ca9df6e29ac6fdffda28439b /platform/ios/export/export_plugin.cpp
parent9215b03429ade89d12f29d3f2c24158034ba7dc8 (diff)
downloadredot-engine-ee9a735c2649e10123bfbfded96bbc4cc68428f5.tar.gz
Add C# iOS support
This support is experimental and requires .NET 8 Known issues: - Requires macOS due to use of lipo and xcodebuild - arm64 simulator templates are not currently included in the official packaging
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
-rw-r--r--platform/ios/export/export_plugin.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index a8596c30a6..ed92cac593 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -1928,11 +1928,15 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres
bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifdef MODULE_MONO_ENABLED
- // Don't check for additional errors, as this particular error cannot be resolved.
- r_error += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
- r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
- return false;
+#ifdef MACOS_ENABLED
+ // iOS export is still a work in progress, keep a message as a warning.
+ r_error += TTR("Exporting to iOS when using C#/.NET is experimental.") + "\n";
#else
+ // TODO: Remove this restriction when we don't rely on macOS tools to package up the native libraries anymore.
+ r_error += TTR("Exporting to iOS when using C#/.NET is experimental and requires macOS.") + "\n";
+ return false;
+#endif
+#endif
String err;
bool valid = false;
@@ -1963,7 +1967,6 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp
}
return valid;
-#endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {