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author | Rob Blanckaert <basicer@basicer.com> | 2024-04-24 21:41:18 -0700 |
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committer | Rob Blanckaert <basicer@basicer.com> | 2024-04-25 06:56:02 -0700 |
commit | ffe0b869f5c55b1b74d5c9b65a39d0dc81ba3d4e (patch) | |
tree | a48d3643b305d3f5ef8a668d45a747d14dfb1bf3 /platform/ios/export/export_plugin.cpp | |
parent | 780e1a50408360cf0cf93c0b55b59e9d7b4ad0b1 (diff) | |
download | redot-engine-ffe0b869f5c55b1b74d5c9b65a39d0dc81ba3d4e.tar.gz |
Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions