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authorThaddeus Crews <repiteo@outlook.com>2023-07-11 15:11:51 -0500
committerThaddeus Crews <repiteo@outlook.com>2023-07-17 11:35:38 -0500
commit897334a366baf7beb80f02f771e17e35e4050312 (patch)
tree73a3e731bd5f82aac73913e0a051ad4855c665b9 /platform/ios
parent23318e877890029f35856036b9c4e0bfa09cacc6 (diff)
downloadredot-engine-897334a366baf7beb80f02f771e17e35e4050312.tar.gz
Allow MSVC dev_mode builds to succeed with dotnet
• Added #else section to mono #ifdef checks in relevant export_plugin scripts
Diffstat (limited to 'platform/ios')
-rw-r--r--platform/ios/export/export_plugin.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index edc850e74f..d8f1475c7b 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -1900,16 +1900,15 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
- String err;
- bool valid = false;
-
#ifdef MODULE_MONO_ENABLED
- err += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
- err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
- r_error = err;
+ r_error += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
+ r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
-#endif
+#else
+
+ String err;
+ bool valid = false;
// Look for export templates (first official, and if defined custom templates).
@@ -1937,6 +1936,7 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp
}
return valid;
+#endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {