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author | Sergey Minakov <naithar@icloud.com> | 2020-07-15 21:59:57 +0300 |
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committer | Sergey Minakov <naithar@icloud.com> | 2020-07-25 21:55:20 +0200 |
commit | bfc005d462d0e667392f7b53068bc8eae123eb5c (patch) | |
tree | 737acba2d856c0702dab064fa15555e7107f6519 /platform/iphone/detect.py | |
parent | 8dc2b267f95358596fb2467c01b572bade5bf7e1 (diff) | |
download | redot-engine-bfc005d462d0e667392f7b53068bc8eae123eb5c.tar.gz |
iOS: Vulkan support
Implemented Vulkan Support.
Use DisplayServer for rendering and input handling
Use single view for rendering in both GLES2 (not supported yet) and Vulkan
Use @available checks where it's required (otherwise compiler would fail compilation)
Simulator checks
Diffstat (limited to 'platform/iphone/detect.py')
-rw-r--r-- | platform/iphone/detect.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 11e505b872..09304d40f6 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -143,6 +143,9 @@ def configure(env): else: env.Append(CCFLAGS=["-fno-exceptions"]) + # Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation + env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) + ## Link flags if env["arch"] == "x86" or env["arch"] == "x86_64": |