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author | reduz <reduzio@gmail.com> | 2021-07-11 19:30:33 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-13 09:25:14 -0300 |
commit | 5ad4f26659b435add8c4d36009be6a2222a0a624 (patch) | |
tree | dc19033d4ca18272ef5e8393ec95ff6667a903e1 /platform/javascript/api/api.cpp | |
parent | fc00a8390193220cea702d9ab684fb6c53d97a6b (diff) | |
download | redot-engine-5ad4f26659b435add8c4d36009be6a2222a0a624.tar.gz |
Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
Diffstat (limited to 'platform/javascript/api/api.cpp')
-rw-r--r-- | platform/javascript/api/api.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index 5ad2bf56cf..e7c018ba9f 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -37,8 +37,8 @@ static JavaScript *javascript_eval; void register_javascript_api() { JavaScriptToolsEditorPlugin::initialize(); - ClassDB::register_virtual_class<JavaScriptObject>(); - ClassDB::register_virtual_class<JavaScript>(); + GDREGISTER_VIRTUAL_CLASS(JavaScriptObject); + GDREGISTER_VIRTUAL_CLASS(JavaScript); javascript_eval = memnew(JavaScript); Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval)); } |