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authorRémi Verschelde <rverschelde@gmail.com>2018-04-04 22:26:14 +0200
committerGitHub <noreply@github.com>2018-04-04 22:26:14 +0200
commit919209907dfcfa1fddaf7cf5f11068f523f8ead5 (patch)
tree6aff3969762e4efa585337700d741d376dd46f90 /platform/javascript/detect.py
parentbba80721dc6c3f8d58322d25d85431cd28925cc2 (diff)
parent3014e48ec5a985b9d143ba27b91e32b933dcfdad (diff)
downloadredot-engine-919209907dfcfa1fddaf7cf5f11068f523f8ead5.tar.gz
Merge pull request #17792 from eska014/enginejs-preloadpaths
Handle directories in engine.js preloadFile()
Diffstat (limited to 'platform/javascript/detect.py')
-rw-r--r--platform/javascript/detect.py7
1 files changed, 0 insertions, 7 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index be1866987a..a48cb872ee 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -139,13 +139,6 @@ def configure(env):
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
- # engine.js uses FS but is not currently evaluated by Emscripten, so export FS.
- # TODO: Getting rid of this export is desirable.
- extra_exports = [
- 'FS',
- ]
- env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)])
-
env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.