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authorRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:32 +0100
commit3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch)
tree91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/javascript/os_javascript.cpp
parenta9c85e79add171ddb57e46df24376102893299b7 (diff)
downloadredot-engine-3dea5fd631c9513ed09b876f25e8bf6deff49683.tar.gz
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
-rw-r--r--platform/javascript/os_javascript.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index d22e53e7ea..8ba2b39c85 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -1244,24 +1244,6 @@ String OS_JavaScript::get_resource_dir() const {
return "/";
}
-OS::PowerState OS_JavaScript::get_power_state() {
-
- WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
- return OS::POWERSTATE_UNKNOWN;
-}
-
-int OS_JavaScript::get_power_seconds_left() {
-
- WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1");
- return -1;
-}
-
-int OS_JavaScript::get_power_percent_left() {
-
- WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1");
- return -1;
-}
-
void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
OS_JavaScript *os = get_singleton();