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authorAlon Zakai (kripken) <alonzakai@gmail.com>2018-08-11 09:49:19 -0700
committerAlon Zakai (kripken) <alonzakai@gmail.com>2018-08-11 09:49:19 -0700
commit71c03883b50b98441ce457fb3cec1701a2e11842 (patch)
treeffcde4e42ede20ce2c7120bc3892793d34bdc7e0 /platform/javascript/os_javascript.cpp
parent73cf0fd30524a6acc4400ef069210d90eaba29a2 (diff)
downloadredot-engine-71c03883b50b98441ce457fb3cec1701a2e11842.tar.gz
use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
-rw-r--r--platform/javascript/os_javascript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index b9d586e233..a2c6bdd629 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -788,7 +788,7 @@ bool OS_JavaScript::main_loop_iterate() {
/* clang-format off */
EM_ASM(
FS.syncfs(function(err) {
- if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
+ if (err) { console.warn('Failed to save IDB file system: ' + err.message); }
});
);
/* clang-format on */