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| author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-06-05 05:25:56 +0900 |
|---|---|---|
| committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-06-05 05:44:24 +0900 |
| commit | 4f6fb8ee811e4cbedb067381ab9681da1d47d761 (patch) | |
| tree | 89037667c70fa2de107cbff4d1ac2bba23a39ec8 /platform/linuxbsd/crash_handler_linuxbsd.cpp | |
| parent | 96a386f3c424af96d950ee5098b4b0e4907c9508 (diff) | |
| download | redot-engine-4f6fb8ee811e4cbedb067381ab9681da1d47d761.tar.gz | |
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
Diffstat (limited to 'platform/linuxbsd/crash_handler_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions
