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author | Jezer Mejía <amyuki4@icloud.com> | 2023-08-16 02:42:12 -0600 |
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committer | Jezer Mejía <amyuki4@icloud.com> | 2024-02-20 08:13:05 -0600 |
commit | 07313a08f41146e30005acfa784bdf005d23750b (patch) | |
tree | 803b86e21da9c503b3ef86b695b44bb297cba9e5 /platform/linuxbsd/detect.py | |
parent | b7145638d5b235e8e1b2fe039a0cee48a4bbb26d (diff) | |
download | redot-engine-07313a08f41146e30005acfa784bdf005d23750b.tar.gz |
Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration
Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.
Added a Note for macOS regarding vibration support
Diffstat (limited to 'platform/linuxbsd/detect.py')
0 files changed, 0 insertions, 0 deletions