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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 00:31:16 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-08-13 11:19:19 +0200 |
commit | 7c864d41c9aa8c6b1c585175fc997af8070f6b30 (patch) | |
tree | 03ee430a5d2787190969291619bfa7af1063fd52 /platform/linuxbsd/display_server_x11.cpp | |
parent | 39efccf3b8298e30aa67a726ffd8752b3dff4c66 (diff) | |
download | redot-engine-7c864d41c9aa8c6b1c585175fc997af8070f6b30.tar.gz |
Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
Diffstat (limited to 'platform/linuxbsd/display_server_x11.cpp')
-rw-r--r-- | platform/linuxbsd/display_server_x11.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 5b26b23806..9a368860e7 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -2247,7 +2247,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, k->set_shift_pressed(true); } - Input::get_singleton()->accumulate_input_event(k); + Input::get_singleton()->parse_input_event(k); } memfree(utf8string); return; @@ -2396,7 +2396,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, } } - Input::get_singleton()->accumulate_input_event(k); + Input::get_singleton()->parse_input_event(k); } Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const { @@ -2883,13 +2883,13 @@ void DisplayServerX11::process_events() { // in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out xi.mouse_pos_to_filter = pos; } - Input::get_singleton()->accumulate_input_event(st); + Input::get_singleton()->parse_input_event(st); } else { if (!xi.state.has(index)) { // Defensive break; } xi.state.erase(index); - Input::get_singleton()->accumulate_input_event(st); + Input::get_singleton()->parse_input_event(st); } } break; @@ -2906,7 +2906,7 @@ void DisplayServerX11::process_events() { sd->set_index(index); sd->set_position(pos); sd->set_relative(pos - curr_pos_elem->value()); - Input::get_singleton()->accumulate_input_event(sd); + Input::get_singleton()->parse_input_event(sd); curr_pos_elem->value() = pos; } @@ -3058,7 +3058,7 @@ void DisplayServerX11::process_events() { st->set_index(E->key()); st->set_window_id(window_id); st->set_position(E->get()); - Input::get_singleton()->accumulate_input_event(st); + Input::get_singleton()->parse_input_event(st); } xi.state.clear(); #endif @@ -3156,7 +3156,7 @@ void DisplayServerX11::process_events() { mb->set_window_id(window_id_other); mb->set_position(Vector2(x, y)); mb->set_global_position(mb->get_position()); - Input::get_singleton()->accumulate_input_event(mb); + Input::get_singleton()->parse_input_event(mb); } break; } @@ -3164,7 +3164,7 @@ void DisplayServerX11::process_events() { } } - Input::get_singleton()->accumulate_input_event(mb); + Input::get_singleton()->parse_input_event(mb); } break; case MotionNotify: { @@ -3280,7 +3280,7 @@ void DisplayServerX11::process_events() { // this is so that the relative motion doesn't get messed up // after we regain focus. if (focused) { - Input::get_singleton()->accumulate_input_event(mm); + Input::get_singleton()->parse_input_event(mm); } else { // Propagate the event to the focused window, // because it's received only on the topmost window. @@ -3300,7 +3300,7 @@ void DisplayServerX11::process_events() { mm->set_position(pos_focused); mm->set_global_position(pos_focused); mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); - Input::get_singleton()->accumulate_input_event(mm); + Input::get_singleton()->parse_input_event(mm); break; } |