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| author | Thomas ten Cate <ttencate@gmail.com> | 2024-06-04 15:34:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-04 15:34:27 +0200 |
| commit | 6e45eb91c31e206ee7ae74440c465327124b6f6b (patch) | |
| tree | 3392d48d3305edbddac1a3167f6ed23c5d34f426 /platform/linuxbsd/export/export_plugin.cpp | |
| parent | 7b63ac488e6e27b1d712bbd6b55afae46c0028ff (diff) | |
| download | redot-engine-6e45eb91c31e206ee7ae74440c465327124b6f6b.tar.gz | |
Remove note about night sky in PhysicalSkyMaterial
A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
Diffstat (limited to 'platform/linuxbsd/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions
