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| author | Fredia Huya-Kouadio <fhuya@meta.com> | 2023-12-20 20:37:16 -0800 |
|---|---|---|
| committer | Fredia Huya-Kouadio <fhuya@meta.com> | 2023-12-20 20:37:16 -0800 |
| commit | f537cdefcf9bb2dee11048d4640f8902634ce3b9 (patch) | |
| tree | 6f84abb1f7458eff15e423af063d9739deef7e3c /platform/linuxbsd/export/export_plugin.cpp | |
| parent | 3a8524dd923e9d9a79e4979a47fd427388ea7010 (diff) | |
| download | redot-engine-f537cdefcf9bb2dee11048d4640f8902634ce3b9.tar.gz | |
Update the logic used to start / stop the render thread
Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
Diffstat (limited to 'platform/linuxbsd/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions
