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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-12 12:05:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-12 12:29:13 +0200
commit2e76d5a3a4ef8929ea6c904d197b3738162c1835 (patch)
tree4884cb64b65c3efa9dea22f8be62c2cd38994b9a /platform/linuxbsd/godot_linuxbsd.cpp
parent0fd50ff21777e74258ba5a38e9c32b27cf0784b2 (diff)
downloadredot-engine-2e76d5a3a4ef8929ea6c904d197b3738162c1835.tar.gz
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows keys to work on non-QWERTY layouts out of the box. This is especially important for WASD movement layouts. In contrast, remapped (non-physical) keys are mainly useful in non-game applications, where shortcuts are expected to match a precise letter rather than a location on the keyboard.
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