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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-17 12:24:01 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-17 12:24:01 +0200 |
| commit | c5e5fa3d9f03c1631ad0f3435e48bcf32ef2ffaa (patch) | |
| tree | 29ab6c3fdf8f76c441d8c3e3c307d1a671b50a4c /platform/linuxbsd/godot_linuxbsd.cpp | |
| parent | ee9f20b45742afc8731070343ae43e11c7c6e50f (diff) | |
| parent | 4cbc967f50586e5dd80e8eb8fd519ba1a1c87191 (diff) | |
| download | redot-engine-c5e5fa3d9f03c1631ad0f3435e48bcf32ef2ffaa.tar.gz | |
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
Diffstat (limited to 'platform/linuxbsd/godot_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions
