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authorKrazy_J <josh@abellsmith.net>2023-11-22 14:07:17 -0600
committerGitHub <noreply@github.com>2023-11-22 14:07:17 -0600
commitb359f8e6f5195ee07a12fd218e8d53dae70445e0 (patch)
treedc9925c702deb5ad72b8b7cdbbc63b94ea5cc416 /platform/linuxbsd/os_linuxbsd.cpp
parent923ef2b46a04e8f54c0a60bae8a0a6269fa52ed2 (diff)
downloadredot-engine-b359f8e6f5195ee07a12fd218e8d53dae70445e0.tar.gz
Fix example in `NodePath.get_name()` documentation
The output of `node_path.get_name(2)` is stated to be `Sprite`, but the actual output is `Sprite2D`.
Diffstat (limited to 'platform/linuxbsd/os_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions