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author | Krazy_J <josh@abellsmith.net> | 2023-11-22 14:07:17 -0600 |
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committer | GitHub <noreply@github.com> | 2023-11-22 14:07:17 -0600 |
commit | b359f8e6f5195ee07a12fd218e8d53dae70445e0 (patch) | |
tree | dc9925c702deb5ad72b8b7cdbbc63b94ea5cc416 /platform/linuxbsd/os_linuxbsd.cpp | |
parent | 923ef2b46a04e8f54c0a60bae8a0a6269fa52ed2 (diff) | |
download | redot-engine-b359f8e6f5195ee07a12fd218e8d53dae70445e0.tar.gz |
Fix example in `NodePath.get_name()` documentation
The output of `node_path.get_name(2)` is stated to be `Sprite`,
but the actual output is `Sprite2D`.
Diffstat (limited to 'platform/linuxbsd/os_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions