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author | Emmanouil Papadeas <manoschool@yahoo.gr> | 2023-08-26 16:20:58 +0300 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-28 11:37:55 +0200 |
commit | c662491bd4da857d641ff5fcb8a55ae0764a243a (patch) | |
tree | e435e47a8944e3af983e61caf0bb06b03c0e3c8a /platform/linuxbsd/os_linuxbsd.cpp | |
parent | 6da4ad16624484398331f393b503f8b5e2888c51 (diff) | |
download | redot-engine-c662491bd4da857d641ff5fcb8a55ae0764a243a.tar.gz |
Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
Diffstat (limited to 'platform/linuxbsd/os_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions