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authorEmmanouil Papadeas <manoschool@yahoo.gr>2023-08-26 16:20:58 +0300
committerRémi Verschelde <rverschelde@gmail.com>2023-08-28 11:37:55 +0200
commitc662491bd4da857d641ff5fcb8a55ae0764a243a (patch)
treee435e47a8944e3af983e61caf0bb06b03c0e3c8a /platform/linuxbsd/os_linuxbsd.cpp
parent6da4ad16624484398331f393b503f8b5e2888c51 (diff)
downloadredot-engine-c662491bd4da857d641ff5fcb8a55ae0764a243a.tar.gz
Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator value of Godot 3.x's type PoolByteArray, and now is the value of type Color, while it should return 29 which is the enumerator value for PackedByteArray.
Diffstat (limited to 'platform/linuxbsd/os_linuxbsd.cpp')
0 files changed, 0 insertions, 0 deletions