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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-07-12 01:52:55 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-19 16:04:30 +0200 |
| commit | 0445ccf428da3486e0ce9a2a45edc7cc52340034 (patch) | |
| tree | d92f2a4c5f95f758230e07174ea2bf5e59d25a40 /platform/linuxbsd/platform_linuxbsd_builders.py | |
| parent | 293c0f76463a4e1c2c2e86d8fbfc3e04f491b347 (diff) | |
| download | redot-engine-0445ccf428da3486e0ce9a2a45edc7cc52340034.tar.gz | |
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
Diffstat (limited to 'platform/linuxbsd/platform_linuxbsd_builders.py')
0 files changed, 0 insertions, 0 deletions
