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authorJuan Pablo Arce <juanjproT@gmail.com>2024-07-19 20:30:33 -0300
committerRémi Verschelde <rverschelde@gmail.com>2024-09-16 17:08:59 +0200
commitd0c4f19dd2bdd7d2d27096bb2b622dd51d569bf1 (patch)
tree1a978cfd473da7e961e91a1a718eb1838be0e2df /platform/linuxbsd/platform_linuxbsd_builders.py
parentdf6bbb25388d560d41031472b43d21109685d7d1 (diff)
downloadredot-engine-d0c4f19dd2bdd7d2d27096bb2b622dd51d569bf1.tar.gz
Fix gizmos without visible geometry not being selectable
The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes, which is not correct for gizmos that have no renderable components, or have collision triangles that exceed the bounds of their renderable components. (cherry picked from commit 45f6110e2634235e4828877a366c029470265ff8)
Diffstat (limited to 'platform/linuxbsd/platform_linuxbsd_builders.py')
0 files changed, 0 insertions, 0 deletions