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author | Raul Santos <raulsntos@gmail.com> | 2024-02-15 18:18:33 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2024-02-19 06:33:13 +0100 |
commit | fe280ef9ae65d38cbccbdc5fe197cf029a0ca397 (patch) | |
tree | abafda3dfdfece36a2ed60c4602cb53dca8ff5ed /platform/linuxbsd/platform_linuxbsd_builders.py | |
parent | ae51db75e7a4b4d111cf5dcbf596bc2c8c8a3222 (diff) | |
download | redot-engine-fe280ef9ae65d38cbccbdc5fe197cf029a0ca397.tar.gz |
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
Diffstat (limited to 'platform/linuxbsd/platform_linuxbsd_builders.py')
0 files changed, 0 insertions, 0 deletions