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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-09 17:33:04 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-09 17:33:04 +0100 |
commit | f8dd9844e5c540afd08030c91b005aeaca3c9da2 (patch) | |
tree | 17bafac14ca3b615c427a98487e8fba624f90add /platform/linuxbsd/wayland/display_server_wayland.cpp | |
parent | f28964805e44a5c068ce8fd9d1e00697fcd922dc (diff) | |
download | redot-engine-f8dd9844e5c540afd08030c91b005aeaca3c9da2.tar.gz |
Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
`sweep` is the term used in Unity for collision checks without
moving anything.
Diffstat (limited to 'platform/linuxbsd/wayland/display_server_wayland.cpp')
0 files changed, 0 insertions, 0 deletions