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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-03-09 17:33:04 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-03-09 17:33:04 +0100
commitf8dd9844e5c540afd08030c91b005aeaca3c9da2 (patch)
tree17bafac14ca3b615c427a98487e8fba624f90add /platform/linuxbsd/wayland/wayland_thread.cpp
parentf28964805e44a5c068ce8fd9d1e00697fcd922dc (diff)
downloadredot-engine-f8dd9844e5c540afd08030c91b005aeaca3c9da2.tar.gz
Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
`sweep` is the term used in Unity for collision checks without moving anything.
Diffstat (limited to 'platform/linuxbsd/wayland/wayland_thread.cpp')
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