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authorRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:34:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:34:18 +0100
commit4aff0ab5d513bee4baf56bd02d8e49bd4c5c7e75 (patch)
treec905ebb444c5db91c1008ba30dbb509162e09f5c /platform/linuxbsd/x11/display_server_x11.h
parentfa81059b9d5c763c4775708d4832bf8bfc1dda80 (diff)
parent40d69c25d5b4238b6372d4c0f5fd10a8f0a64e9e (diff)
downloadredot-engine-4aff0ab5d513bee4baf56bd02d8e49bd4c5c7e75.tar.gz
Merge pull request #86441 from dsnopek/mequam-x11-focus-grab
[X11] Fix Godot stealing focus on alternative window managers
Diffstat (limited to 'platform/linuxbsd/x11/display_server_x11.h')
-rw-r--r--platform/linuxbsd/x11/display_server_x11.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/linuxbsd/x11/display_server_x11.h b/platform/linuxbsd/x11/display_server_x11.h
index 378d8bb407..3b362e5c22 100644
--- a/platform/linuxbsd/x11/display_server_x11.h
+++ b/platform/linuxbsd/x11/display_server_x11.h
@@ -354,6 +354,7 @@ class DisplayServerX11 : public DisplayServer {
Context context = CONTEXT_ENGINE;
WindowID _get_focused_window_or_popup() const;
+ bool _window_focus_check();
void _send_window_event(const WindowData &wd, WindowEvent p_event);
static void _dispatch_input_events(const Ref<InputEvent> &p_event);