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author | Juan Linietsky <reduzio@gmail.com> | 2023-04-11 17:55:06 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-04-12 16:31:23 +0200 |
commit | 6055e4424a77139d6c8dc197ccb688e3d78b1aa4 (patch) | |
tree | 9d2d2a7a9b44fbff0466c11a55604230301af0ce /platform/macos/export/export_plugin.cpp | |
parent | 6d7413be7447fa69ee6a10d410adb1060d003a2b (diff) | |
download | redot-engine-6055e4424a77139d6c8dc197ccb688e3d78b1aa4.tar.gz |
Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
Diffstat (limited to 'platform/macos/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions