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authorAaron Franke <arnfranke@yahoo.com>2023-06-19 21:50:09 -0500
committerAaron Franke <arnfranke@yahoo.com>2023-08-17 02:56:42 -0500
commitada360affefa5476e9b23effe58ecac15db5052e (patch)
tree4cf64308ccc54b1179cf51ae2e17a844714d53bd /platform/macos/export
parenta278c1b98a81738a35b96a933a6e6cf771f9ab2d (diff)
downloadredot-engine-ada360affefa5476e9b23effe58ecac15db5052e.tar.gz
Add a button in the export dialog to fix missing texture formats
Diffstat (limited to 'platform/macos/export')
-rw-r--r--platform/macos/export/export_plugin.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index e788ff1eec..6586fe7f82 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -41,6 +41,7 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "editor/import/resource_importer_texture_settings.h"
#include "scene/resources/image_texture.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
@@ -2124,16 +2125,12 @@ bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorE
// Check the texture formats, which vary depending on the target architecture.
String architecture = p_preset->get("binary_format/architecture");
if (architecture == "universal" || architecture == "x86_64") {
- const String bc_error = test_bc();
- if (!bc_error.is_empty()) {
+ if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) {
valid = false;
- err += bc_error;
}
} else if (architecture == "arm64") {
- const String etc_error = test_etc2();
- if (!etc_error.is_empty()) {
+ if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
valid = false;
- err += etc_error;
}
} else {
ERR_PRINT("Invalid architecture");