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| author | Juan Linietsky <reduzio@gmail.com> | 2019-07-29 12:59:18 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:29 +0100 |
| commit | c613ead5fa2361296cf8d9a80d4648492ff4e16f (patch) | |
| tree | 974356b6840ecf764415d43277ef78ad3c6b6373 /platform/osx/semaphore_osx.cpp | |
| parent | 4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff) | |
| download | redot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz | |
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'platform/osx/semaphore_osx.cpp')
| -rw-r--r-- | platform/osx/semaphore_osx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/osx/semaphore_osx.cpp b/platform/osx/semaphore_osx.cpp index e75f5103cc..e4e5991637 100644 --- a/platform/osx/semaphore_osx.cpp +++ b/platform/osx/semaphore_osx.cpp @@ -86,7 +86,7 @@ int SemaphoreOSX::get() const { return 0; } -Semaphore *SemaphoreOSX::create_semaphore_osx() { +SemaphoreOld *SemaphoreOSX::create_semaphore_osx() { return memnew(SemaphoreOSX); } |
