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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 14:51:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 15:19:19 +0200 |
commit | 9e4315bb502659e73b01eb5b40ce1cac10bea2c5 (patch) | |
tree | 0ba5196ed22da7782480105116134421412ae10a /platform/uwp/app_uwp.cpp | |
parent | 2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (diff) | |
download | redot-engine-9e4315bb502659e73b01eb5b40ce1cac10bea2c5.tar.gz |
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
Diffstat (limited to 'platform/uwp/app_uwp.cpp')
-rw-r--r-- | platform/uwp/app_uwp.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/platform/uwp/app_uwp.cpp b/platform/uwp/app_uwp.cpp index ddefa19708..789adb5e5b 100644 --- a/platform/uwp/app_uwp.cpp +++ b/platform/uwp/app_uwp.cpp @@ -28,17 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ -// -// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow. -// - #include "app_uwp.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/os/keyboard.h" #include "main/main.h" - #include "platform/windows/key_mapping_windows.h" #include <collection.h> |