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author | George Marques <george@gmarqu.es> | 2018-11-01 10:27:04 -0300 |
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committer | George Marques <george@gmarqu.es> | 2018-11-01 10:27:04 -0300 |
commit | 4c9d734a756628ebc1dbf7b19ca335146c0e6393 (patch) | |
tree | add0d7f96c12a331658b88b933abe470e17e1315 /platform/uwp/os_uwp.cpp | |
parent | aec8ea4f47af23e6acff181189bbbfaf7f3d18f5 (diff) | |
download | redot-engine-4c9d734a756628ebc1dbf7b19ca335146c0e6393.tar.gz |
Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
Diffstat (limited to 'platform/uwp/os_uwp.cpp')
-rw-r--r-- | platform/uwp/os_uwp.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 6410378593..5de8f6539f 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -294,14 +294,13 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au set_video_mode(vm); - visual_server = memnew(VisualServerRaster); // FIXME: Reimplement threaded rendering? Or remove? - /* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { - visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); + visual_server = memnew(VisualServerWrapMT(visual_server, false)); + } else { + visual_server = memnew(VisualServerRaster); } - */ visual_server->init(); input = memnew(InputDefault); |