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authorGeorge Marques <george@gmarqu.es>2018-11-01 10:27:04 -0300
committerGeorge Marques <george@gmarqu.es>2018-11-01 10:27:04 -0300
commit4c9d734a756628ebc1dbf7b19ca335146c0e6393 (patch)
treeadd0d7f96c12a331658b88b933abe470e17e1315 /platform/uwp/os_uwp.cpp
parentaec8ea4f47af23e6acff181189bbbfaf7f3d18f5 (diff)
downloadredot-engine-4c9d734a756628ebc1dbf7b19ca335146c0e6393.tar.gz
Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
Diffstat (limited to 'platform/uwp/os_uwp.cpp')
-rw-r--r--platform/uwp/os_uwp.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 6410378593..5de8f6539f 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -294,14 +294,13 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
set_video_mode(vm);
- visual_server = memnew(VisualServerRaster);
// FIXME: Reimplement threaded rendering? Or remove?
- /*
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
- visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
+ visual_server = memnew(VisualServerWrapMT(visual_server, false));
+ } else {
+ visual_server = memnew(VisualServerRaster);
}
- */
visual_server->init();
input = memnew(InputDefault);