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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2023-07-11 11:17:35 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-12-15 19:11:10 +0200
commitf9486a2d8874c8bc78ccd3895fac4047af6fb3b5 (patch)
tree686cf29bea2a657ee12591e77e7ea4aa88af6259 /platform/web/godot_js.h
parentf8a2a9193662b2e8c1d04d65e647399dee94f31e (diff)
downloadredot-engine-f9486a2d8874c8bc78ccd3895fac4047af6fb3b5.tar.gz
[Web] Add IME input support.
Diffstat (limited to 'platform/web/godot_js.h')
-rw-r--r--platform/web/godot_js.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/platform/web/godot_js.h b/platform/web/godot_js.h
index 031e67e486..a3d2632f17 100644
--- a/platform/web/godot_js.h
+++ b/platform/web/godot_js.h
@@ -64,6 +64,11 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count),
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_input_vibrate_handheld(int p_duration_ms);
+extern void godot_js_set_ime_active(int p_active);
+extern void godot_js_set_ime_position(int p_x, int p_y);
+extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+extern int godot_js_is_ime_focused();
+
// Input gamepad
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern int godot_js_input_gamepad_sample();