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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-07-11 11:17:35 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-12-15 19:11:10 +0200 |
commit | f9486a2d8874c8bc78ccd3895fac4047af6fb3b5 (patch) | |
tree | 686cf29bea2a657ee12591e77e7ea4aa88af6259 /platform/web/godot_js.h | |
parent | f8a2a9193662b2e8c1d04d65e647399dee94f31e (diff) | |
download | redot-engine-f9486a2d8874c8bc78ccd3895fac4047af6fb3b5.tar.gz |
[Web] Add IME input support.
Diffstat (limited to 'platform/web/godot_js.h')
-rw-r--r-- | platform/web/godot_js.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/platform/web/godot_js.h b/platform/web/godot_js.h index 031e67e486..a3d2632f17 100644 --- a/platform/web/godot_js.h +++ b/platform/web/godot_js.h @@ -64,6 +64,11 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); extern void godot_js_input_vibrate_handheld(int p_duration_ms); +extern void godot_js_set_ime_active(int p_active); +extern void godot_js_set_ime_position(int p_x, int p_y); +extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); +extern int godot_js_is_ime_focused(); + // Input gamepad extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); extern int godot_js_input_gamepad_sample(); |