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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 17:52:18 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 17:52:18 +0100 |
| commit | 9f134aa5d1b9e3714cd9a19948004204b7f41c68 (patch) | |
| tree | 3b72e6adb818217ceec82f4c038a0879abb72ca4 /platform/windows/context_gl_win.h | |
| parent | bea607d53e4adff19956adbe09ace170d8cc40b8 (diff) | |
| download | redot-engine-9f134aa5d1b9e3714cd9a19948004204b7f41c68.tar.gz | |
Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.
The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
Diffstat (limited to 'platform/windows/context_gl_win.h')
| -rw-r--r-- | platform/windows/context_gl_win.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h index 0059cbc311..5a280b0d08 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_win.h @@ -27,18 +27,9 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED) -// -// C++ Interface: context_gl_x11 -// -// Description: -// -// +#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) + // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008 -// -// Copyright: See COPYING file that comes with this distribution -// -// #ifndef CONTEXT_GL_WIN_H #define CONTEXT_GL_WIN_H |
