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authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /platform/windows/detect.py
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
downloadredot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r--platform/windows/detect.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 4740181df0..22fbbeb74f 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -279,7 +279,7 @@ def configure_msvc(env, manual_msvc_config):
if not env["use_volk"]:
LIBS += ["vulkan"]
- env.AppendUnique(CPPDEFINES=["OPENGL_ENABLED"])
+ env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
LIBS += ["opengl32"]
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
@@ -453,7 +453,7 @@ def configure_mingw(env):
if not env["use_volk"]:
env.Append(LIBS=["vulkan"])
- env.Append(CPPDEFINES=["OPENGL_ENABLED"])
+ env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Append(LIBS=["opengl32"])
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])