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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-23 09:39:07 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-23 09:39:10 +0200 |
commit | dcf902df85545cfae62cf7936f294351b862d139 (patch) | |
tree | 033e96be298c262e41d3bafd1773669841bf7296 /platform/windows/detect.py | |
parent | e38ad5d3de5cc8a24f45247e168edcdf309450b7 (diff) | |
download | redot-engine-dcf902df85545cfae62cf7936f294351b862d139.tar.gz |
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r-- | platform/windows/detect.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 9f79e92dcb..0ab0e1ed3c 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -196,7 +196,7 @@ def configure_msvc(env, manual_msvc_config): elif env["target"] == "debug": env.AppendUnique(CCFLAGS=["/Z7", "/Od", "/EHsc"]) - env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED", "D3D_DEBUG_INFO"]) + env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) env.Append(LINKFLAGS=["/DEBUG"]) @@ -333,7 +333,7 @@ def configure_mingw(env): elif env["target"] == "debug": env.Append(CCFLAGS=["-g3"]) - env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"]) + env.Append(CPPDEFINES=["DEBUG_ENABLED"]) ## Compiler configuration |