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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2024-02-18 00:44:06 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2024-02-19 15:08:04 +0200
commitf4ca6a856ac589e4de485325e8c4e41d544817e2 (patch)
tree4c07f165c10dfcbc907127c7fbf56571e4217e13 /platform/windows/display_server_windows.h
parent5f05e2b9b1a3fedcdd7ecb2ab976a2687fd6f19a (diff)
downloadredot-engine-f4ca6a856ac589e4de485325e8c4e41d544817e2.tar.gz
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r--platform/windows/display_server_windows.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 81cddec49f..052331a45f 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -192,6 +192,7 @@ typedef UINT32 PEN_MASK;
#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010
#endif
+#if WINVER < 0x0602
enum tagPOINTER_INPUT_TYPE {
PT_POINTER = 0x00000001,
PT_TOUCH = 0x00000002,
@@ -242,6 +243,7 @@ typedef struct tagPOINTER_PEN_INFO {
INT32 tiltX;
INT32 tiltY;
} POINTER_PEN_INFO;
+#endif
#endif //POINTER_STRUCTURES