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authorRémi Verschelde <rverschelde@gmail.com>2023-04-18 23:39:42 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-04-18 23:39:42 +0200
commitc4dba9a5efdbd84b67f87def16f7b51321209697 (patch)
treeb32c55ceb157c25b44a210f06c96dc916e12a66a /platform/windows/tts_windows.cpp
parentefa01d36b697809a13bb59a7dc5550502ab4d0bb (diff)
parenta9d326db60bba859b5c6eaee658167ef050887a1 (diff)
downloadredot-engine-c4dba9a5efdbd84b67f87def16f7b51321209697.tar.gz
Merge pull request #75880 from bruvzg/win_tts_queue_fix
[Windows TTS] Fix queuing utterances in rapid succession.
Diffstat (limited to 'platform/windows/tts_windows.cpp')
-rw-r--r--platform/windows/tts_windows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/tts_windows.cpp b/platform/windows/tts_windows.cpp
index 54ab93ee01..6b4b09b2b9 100644
--- a/platform/windows/tts_windows.cpp
+++ b/platform/windows/tts_windows.cpp
@@ -118,7 +118,7 @@ bool TTS_Windows::is_speaking() const {
SPVOICESTATUS status;
synth->GetStatus(&status, nullptr);
- return (status.dwRunningState == SPRS_IS_SPEAKING);
+ return (status.dwRunningState == SPRS_IS_SPEAKING || status.dwRunningState == 0 /* Waiting To Speak */);
}
bool TTS_Windows::is_paused() const {