summaryrefslogtreecommitdiffstats
path: root/platform
diff options
context:
space:
mode:
authorYuri Sizov <yuris@humnom.net>2023-08-03 22:37:45 +0200
committerYuri Sizov <yuris@humnom.net>2023-08-03 22:37:45 +0200
commit1610fc2ae78776fbeed8f5eb16781e66c372f051 (patch)
tree1b8994813534e8564c71500d1b178cbafeac2c86 /platform
parente4b8dc81b8d06d2e263b9865017c48fe5d98c287 (diff)
parent3aa340d0814ab001075f707d8c1bf1f77e22a561 (diff)
downloadredot-engine-1610fc2ae78776fbeed8f5eb16781e66c372f051.tar.gz
Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
Diffstat (limited to 'platform')
-rw-r--r--platform/linuxbsd/joypad_linux.cpp25
-rw-r--r--platform/windows/joypad_windows.cpp4
2 files changed, 27 insertions, 2 deletions
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 342cff82e9..5d636240b7 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -56,6 +56,14 @@
static const char *ignore_str = "/dev/input/js";
#endif
+// On Linux with Steam Input Xbox 360 devices have an index appended to their device name, this index is
+// the Steam Input gamepad index
+#define VALVE_GAMEPAD_NAME_PREFIX "Microsoft X-Box 360 pad "
+// IDs used by Steam Input virtual controllers.
+// See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices
+#define VALVE_GAMEPAD_VID 0x28DE
+#define VALVE_GAMEPAD_PID 0x11FF
+
JoypadLinux::Joypad::~Joypad() {
for (int i = 0; i < MAX_ABS; i++) {
if (abs_info[i]) {
@@ -411,8 +419,23 @@ void JoypadLinux::open_joypad(const char *p_path) {
setup_joypad_properties(joypad);
sprintf(uid, "%04x%04x", BSWAP16(inpid.bustype), 0);
if (inpid.vendor && inpid.product && inpid.version) {
+ Dictionary joypad_info;
+ joypad_info["vendor_id"] = inpid.vendor;
+ joypad_info["product_id"] = inpid.product;
+ joypad_info["raw_name"] = name;
+
sprintf(uid + String(uid).length(), "%04x%04x%04x%04x%04x%04x", vendor, 0, product, 0, version, 0);
- input->joy_connection_changed(joy_num, true, name, uid);
+
+ if (inpid.vendor == VALVE_GAMEPAD_VID && inpid.product == VALVE_GAMEPAD_PID) {
+ if (name.begins_with(VALVE_GAMEPAD_NAME_PREFIX)) {
+ String idx_str = name.substr(strlen(VALVE_GAMEPAD_NAME_PREFIX));
+ if (idx_str.is_valid_int()) {
+ joypad_info["steam_input_index"] = idx_str.to_int();
+ }
+ }
+ }
+
+ input->joy_connection_changed(joy_num, true, name, uid, joypad_info);
} else {
String uidname = uid;
int uidlen = MIN(name.length(), 11);
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 487cb56ba0..0ac6c2c8b0 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -318,7 +318,9 @@ void JoypadWindows::probe_joypads() {
x_joypads[i].ff_end_timestamp = 0;
x_joypads[i].vibrating = false;
attached_joypads[id] = true;
- input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
+ Dictionary joypad_info;
+ joypad_info["xinput_index"] = (int)i;
+ input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__", joypad_info);
}
} else if (x_joypads[i].attached) {
x_joypads[i].attached = false;