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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-07-28 11:47:25 +0200 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-07-29 15:48:06 +0200 |
commit | 61c4ce272c6c74a0e46a75a3cb488bc5600e0767 (patch) | |
tree | b936334ab7b451c4e7798b2030304cb6f0d9b19a /platform | |
parent | 0e9caa2d9cb20737f8dcf08b75fcf2a78d980569 (diff) | |
download | redot-engine-61c4ce272c6c74a0e46a75a3cb488bc5600e0767.tar.gz |
[Web] Gracefully handle non-finite audio volumes
Diffstat (limited to 'platform')
-rw-r--r-- | platform/web/js/libs/library_godot_audio.js | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js index 66d0d3d79d..f1f02df985 100644 --- a/platform/web/js/libs/library_godot_audio.js +++ b/platform/web/js/libs/library_godot_audio.js @@ -858,7 +858,10 @@ class Bus { * @returns {void} */ setVolumeDb(val) { - this._gainNode.gain.value = GodotAudio.db_to_linear(val); + const linear = GodotAudio.db_to_linear(val); + if (isFinite(linear)) { + this._gainNode.gain.value = linear; + } } /** |