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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/2d/cpu_particles_2d.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/2d/cpu_particles_2d.cpp')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index acb1b0b5a0..0e5c1b8c02 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -207,7 +207,7 @@ void CPUParticles2D::_update_mesh_texture() { VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr); } -void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) { +void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { if (p_texture == texture) return; @@ -231,18 +231,18 @@ void CPUParticles2D::_texture_changed() { } } -Ref<Texture> CPUParticles2D::get_texture() const { +Ref<Texture2D> CPUParticles2D::get_texture() const { return texture; } -void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) { +void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) { normalmap = p_normalmap; update(); } -Ref<Texture> CPUParticles2D::get_normalmap() const { +Ref<Texture2D> CPUParticles2D::get_normalmap() const { return normalmap; } @@ -1286,8 +1286,8 @@ void CPUParticles2D::_bind_methods() { // No visibility_rect property contrarily to Particles2D, it's updated automatically. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normalmap", "get_normalmap"); BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); |