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authorMikolaj Kaczmarek <m.kaczmarek9@gmail.com>2019-10-29 00:40:36 +0100
committerMikolaj Kaczmarek <m.kaczmarek9@gmail.com>2019-10-29 00:53:48 +0100
commita245bab78d70cdcfd6651a9a973abbaadda4994c (patch)
tree340efb836d091913597281ec59df2481abd6a16b /scene/2d/cpu_particles_2d.cpp
parent7d710a745e3eecbde482349fff78f0a4e14f6371 (diff)
downloadredot-engine-a245bab78d70cdcfd6651a9a973abbaadda4994c.tar.gz
Fixed disconnecting not connected signal
Diffstat (limited to 'scene/2d/cpu_particles_2d.cpp')
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 07f3e10244..372d8f614b 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1037,7 +1037,9 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ }
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);