diff options
| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 14:29:06 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
| commit | 07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch) | |
| tree | 43cdc7cfe8239c23065616a931de3769d2db1e86 /scene/2d/gpu_particles_2d.cpp | |
| parent | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff) | |
| download | redot-engine-07bc4e2f96f8f47991339654ff4ab16acc19d44f.tar.gz | |
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027.
Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
| -rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index a76114a6c3..dc50ea8f19 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -53,6 +53,7 @@ void GPUParticles2D::set_amount(int p_amount) { amount = p_amount; RS::get_singleton()->particles_set_amount(particles, amount); } + void GPUParticles2D::set_lifetime(float p_lifetime) { ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; @@ -72,18 +73,22 @@ void GPUParticles2D::set_one_shot(bool p_enable) { if (!one_shot) set_process_internal(false); } + void GPUParticles2D::set_pre_process_time(float p_time) { pre_process_time = p_time; RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); } + void GPUParticles2D::set_explosiveness_ratio(float p_ratio) { explosiveness_ratio = p_ratio; RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); } + void GPUParticles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } + void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { visibility_rect = p_visibility_rect; AABB aabb; @@ -97,6 +102,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { _change_notify("visibility_rect"); update(); } + void GPUParticles2D::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); @@ -140,9 +146,11 @@ void GPUParticles2D::set_speed_scale(float p_scale) { bool GPUParticles2D::is_emitting() const { return RS::get_singleton()->particles_get_emitting(particles); } + int GPUParticles2D::get_amount() const { return amount; } + float GPUParticles2D::get_lifetime() const { return lifetime; } @@ -150,21 +158,27 @@ float GPUParticles2D::get_lifetime() const { bool GPUParticles2D::get_one_shot() const { return one_shot; } + float GPUParticles2D::get_pre_process_time() const { return pre_process_time; } + float GPUParticles2D::get_explosiveness_ratio() const { return explosiveness_ratio; } + float GPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } + Rect2 GPUParticles2D::get_visibility_rect() const { return visibility_rect; } + bool GPUParticles2D::get_use_local_coordinates() const { return local_coords; } + Ref<Material> GPUParticles2D::get_process_material() const { return process_material; } |
