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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
commitce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (patch)
tree5f9c387037d0142d40f7275575436483dc0a7237 /scene/2d/physics_body_2d.cpp
parentab4126f51061277e87b41c48b40e7b54942d4eca (diff)
parent45c5c89de961357a7042d9e1f063e288d7a510cf (diff)
downloadredot-engine-ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae.tar.gz
Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 0c5c353766..98087e09f9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1394,7 +1394,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
- ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider:Variant"),&KinematicBody2D::_get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape);
ObjectTypeDB::bind_method(_MD("get_collider_metadata:Variant"),&KinematicBody2D::get_collider_metadata);
ObjectTypeDB::bind_method(_MD("get_move_and_slide_colliders"),&KinematicBody2D::get_move_and_slide_colliders);