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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/position_2d.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/position_2d.h')
-rw-r--r-- | scene/2d/position_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index f743a06ddb..fb68c265b3 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -34,7 +34,7 @@ class Position2D : public Node2D { - OBJ_TYPE(Position2D,Node2D) + GDCLASS(Position2D,Node2D) void _draw_cross(); protected: |