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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-22 16:40:20 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-22 16:40:20 +0100 |
| commit | 2ea5ac17e8200625ee8e9b09c7836462e33baf26 (patch) | |
| tree | 450a1da04bbccb9d5ba660736532203370d6906d /scene/2d/ray_cast_2d.h | |
| parent | 09153f1143f9af563967eb6e355a88c3fd2c1ec1 (diff) | |
| parent | d6e413bb9cb91255014cddacdba1591e14df56dd (diff) | |
| download | redot-engine-2ea5ac17e8200625ee8e9b09c7836462e33baf26.tar.gz | |
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
| -rw-r--r-- | scene/2d/ray_cast_2d.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index c13ddfdc58..9d60a16c6a 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -44,7 +44,6 @@ class RayCast2D : public Node2D { Vector2 collision_normal; Set<RID> exclude; uint32_t collision_mask; - uint32_t type_mask; bool exclude_parent_body; Vector2 cast_to; @@ -67,9 +66,6 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - void set_type_mask(uint32_t p_mask); - uint32_t get_type_mask() const; - void set_exclude_parent_body(bool p_exclude_parent_body); bool get_exclude_parent_body() const; |
