diff options
author | reduz <reduzio@gmail.com> | 2022-05-13 15:04:37 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-16 10:37:48 +0200 |
commit | 746dddc0673d7261f19b1e056e90e6e3a49ef33a (patch) | |
tree | 434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /scene/2d/ray_cast_2d.h | |
parent | 396def9b66c476f7834604adb7136ca903ed01be (diff) | |
download | redot-engine-746dddc0673d7261f19b1e056e90e6e3a49ef33a.tar.gz |
Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r-- | scene/2d/ray_cast_2d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 2c6f2d5c00..b809bc4b8e 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -44,7 +44,7 @@ class RayCast2D : public Node2D { int against_shape = 0; Vector2 collision_point; Vector2 collision_normal; - Set<RID> exclude; + RBSet<RID> exclude; uint32_t collision_mask = 1; bool exclude_parent_body = true; |