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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/2d/sprite.h | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/2d/sprite.h')
-rw-r--r-- | scene/2d/sprite.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index d72bf3168d..55f78015eb 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -38,8 +38,8 @@ class Sprite : public Node2D { GDCLASS(Sprite, Node2D); - Ref<Texture> texture; - Ref<Texture> normal_map; + Ref<Texture2D> texture; + Ref<Texture2D> normal_map; bool centered; Point2 offset; @@ -82,11 +82,11 @@ public: bool is_pixel_opaque(const Point2 &p_point) const; - void set_texture(const Ref<Texture> &p_texture); - Ref<Texture> get_texture() const; + void set_texture(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture() const; - void set_normal_map(const Ref<Texture> &p_texture); - Ref<Texture> get_normal_map() const; + void set_normal_map(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_normal_map() const; void set_centered(bool p_center); bool is_centered() const; |