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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 14:29:06 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
| commit | 07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch) | |
| tree | 43cdc7cfe8239c23065616a931de3769d2db1e86 /scene/2d/sprite_2d.cpp | |
| parent | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff) | |
| download | redot-engine-07bc4e2f96f8f47991339654ff4ab16acc19d44f.tar.gz | |
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027.
Diffstat (limited to 'scene/2d/sprite_2d.cpp')
| -rw-r--r-- | scene/2d/sprite_2d.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 4df66057f0..ce350f167e 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -206,6 +206,7 @@ void Sprite2D::set_offset(const Point2 &p_offset) { item_rect_changed(); _change_notify("offset"); } + Point2 Sprite2D::get_offset() const { return offset; } @@ -214,6 +215,7 @@ void Sprite2D::set_flip_h(bool p_flip) { hflip = p_flip; update(); } + bool Sprite2D::is_flipped_h() const { return hflip; } @@ -222,6 +224,7 @@ void Sprite2D::set_flip_v(bool p_flip) { vflip = p_flip; update(); } + bool Sprite2D::is_flipped_v() const { return vflip; } @@ -298,6 +301,7 @@ void Sprite2D::set_vframes(int p_amount) { item_rect_changed(); _change_notify(); } + int Sprite2D::get_vframes() const { return vframes; } @@ -309,6 +313,7 @@ void Sprite2D::set_hframes(int p_amount) { item_rect_changed(); _change_notify(); } + int Sprite2D::get_hframes() const { return hframes; } |
