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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 14:29:06 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch)
tree43cdc7cfe8239c23065616a931de3769d2db1e86 /scene/2d/sprite_2d.cpp
parent0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff)
downloadredot-engine-07bc4e2f96f8f47991339654ff4ab16acc19d44f.tar.gz
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
Diffstat (limited to 'scene/2d/sprite_2d.cpp')
-rw-r--r--scene/2d/sprite_2d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 4df66057f0..ce350f167e 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -206,6 +206,7 @@ void Sprite2D::set_offset(const Point2 &p_offset) {
item_rect_changed();
_change_notify("offset");
}
+
Point2 Sprite2D::get_offset() const {
return offset;
}
@@ -214,6 +215,7 @@ void Sprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
update();
}
+
bool Sprite2D::is_flipped_h() const {
return hflip;
}
@@ -222,6 +224,7 @@ void Sprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
update();
}
+
bool Sprite2D::is_flipped_v() const {
return vflip;
}
@@ -298,6 +301,7 @@ void Sprite2D::set_vframes(int p_amount) {
item_rect_changed();
_change_notify();
}
+
int Sprite2D::get_vframes() const {
return vframes;
}
@@ -309,6 +313,7 @@ void Sprite2D::set_hframes(int p_amount) {
item_rect_changed();
_change_notify();
}
+
int Sprite2D::get_hframes() const {
return hframes;
}